# Wrapping Algorithms into Iterators

Sometimes there is the requirement to generate a range of numbers from some algorithm. Be it a simple range of increasing numbers, or only odd numbers, or only primes, or whatever. Some calculations can be optimized by memorizing some values for the calculation of the next number, just as this applies for fibonacci numbers. This article shows how to wrap such calculations into iterators in order to have performant, and nicely encapsulated algorithms.

# Fibonacci Numbers

The fibonacci number sequence is widely known. Generating those numbers is often used as a typical example for recursions, but at least in standard imperative programming languages, the iterative version is more performant:

This way it is easy to generate any fibonacci number. But if all fibonacci numbers up to a certain limit need to be generated for some purpose, this implementation is not too handy any longer. When counting fibonacci number N, and then N+1, the content of the variables a and b could be reused, because the next fibonacci number is just the sum of the last two fibonacci numbers.

In this sense, it would be useful to have a class, which manages some fibonacci state in order to be able to quickly calculate just the next number.

A lot of people would just implement a class fibonacci_number which has some next() method and a current() method and use that. This is fine, but i propose to go a step further by realizing that this is how iterators work. By implementing this functionality in terms of iterators, it can be used in combination with the STL, boosting up the code readability.

# Iterators

What do we need in order to implement the simplest possible iterator?

Let us have a look at what the C++ compiler asks for if we want to iterate over a container class:

This kind of loop declaration exists since C++11. The compiler will expand this to the following equivalent code:

Looking at the expanded loop, it is pretty obvious what needs to be implemented. First, we need to distinguish between two kinds of objects: vector is the iterable range, and it is the iterator.

The iterable range needs to implement a begin() and an end() function. These functions return iterator objects.

Note that this code sample does not call vector.begin() and vector.end(), but std::begin(vector) and std::end(vector). Those STL functions do actually call vector.begin() and end(), but they are more generic, i.e. they also work on raw arrays and automatically do the right thing in order to obtain begin/end iterators.

The iterator class needs to implement the following:

• operator *, which works like dereferencing a pointer (pointers are also valid iterators!)
• operator ++ (prefix), which increments the iterator to the next item
• operator !=, which is necessary in order to check if the loop shall terminate because it reached the same position as end denotes.

In order to implement any kind of algorithm-generated range, we would first implement an iterator which basically hides variables and the algorithm itself in the operator++ implementation. An iterable class would then just provide a begin and end iterator as needed, in order to enable for C++11 style for loops.

The simplest iterator ever would be a counting iterator: It would just wrap an integer variable, increment it in operator++ and return the integer in operator*. operator!= would then just compare this number with the number of another iterator.

But now let us continue with the fibonacci iterator.

# Fibonacci Iterator

Using this iterator, it is already possible to iterate over fibonacci numbers:

In order to do it the nice C++11 way, we need an iterable class:

We can now write…

… which will print the first 10 fibonacci numbers.

What does the function fibit_at do? This function is a constexpr function, which advances a fibonacci iterator at compile time if possible, in order to push the iterator towards the fibonacci number which the user wants:

This function enables us to for example iterate from the 100th fibonacci number to the 105th, without having to calculate the first 100 fibonacci numbers at run time, because we can make the compiler prepare everything at compile time.

When using C++17, fibit_at is useless, as it can be substituted by std::next(fibit{}, n), because in the C++17 STL std::next is a constexpr function.

In order to guarantee, that the 100th fibonacci number is already calculated, when the compiler writes the binary program to disk, we can just put the range into a constexpr variable:

# Combine the Fibonacci Iterator with STL algorithms

Imagine we need a vector with the first 1000 fibonacci numbers. Having the fibonacci algorithm already wrapped into a handy iterator class, we can now use it with any STL algorithm from namespace std:

This is pretty neat and useful. However, with the current example code provided as is, this will not compile (yet), because we did not provide an iterator tag. Providing it is simple: Just make fibit publicly inherit from std::iterator<std::forward_iterator_tag, size_t>.

std::iterator as a base class for our fibit class will only add some typedefs which help STL algorithms identify which kind of iterator this is. For certain iterator types in certain situations, the STL algorithms have different implementations which contain performance optimizations (Which is elegantly hidden from the user!).

The std::forward_iterator tag states, that this is an iterator which can just be advanced step by step, and that it only advances forward, not backward.

# Summary

A lot of algorithms which generate numeric ranges, can be implemented in terms of iterators, which is a natural fit. C++ provides nice syntax sugar for iterators, which makes them a natural interface for abstractions.

In combination with STL algorithms and any STL compatible data structures, they promote for easy to read, easy to test, easy to maintain, and performant code.

This article described a kind of iterator, which is not a plain pointer to data. It is an algorithm implementation in the sense, that the increment step does actually calculate something more complex than just a new internal pointer position to some next item. Interestingly, this way one can instantiate some kind of iterable object, which defines a range, which involves a lot of computation - but that computation is not executed until someone actually asks for the result (And the code which asks for the result does not even need to know what kind of algorithm it is implicitly executing, as this is all hidden behind a simple iterator interface). This kind of programming style goes towards lazy evaluation, which is a powerful and elegant principle known from purely functional programming languages.